Dashboard quick start
Build a data-driven dashboard widget in the graph editor in about 10 minutes.
ReferenceNode wiki
Every graph editor node explained — inputs, outputs, and when to reach for it.
// LEDs · guide & reference
Rev bars, flags, spotter, pit alerts — on real hardware, at a glance. Plug in a SimHub-ready LED device (or use a virtual bar), stack effects into a profile, and everything you change is pushed live in under a tenth of a second.
The goal is simple: any LED device should work. SimLogix speaks the standard SimHub serial LED protocol — the same one virtually every “SimHub ready” wheel, dash, or LED bar already implements. No SimHub install required: SimLogix drives the device directly.
| Device | LEDs | Status |
|---|---|---|
| Ascher Racing Dashboard 5" | 21 (3 · 15 · 3) | Validated on hardware |
| Any SimHub-ready serial device | reported by the device | Protocol-compatible — being added device by device |
| Virtual bar / virtual grid | 16 | Built-in, for designing without hardware |
No hardware yet? Pick a virtual wheel and design your profile against the on-screen preview — it behaves exactly like the real thing, and your profiles carry over.
From nothing to lit LEDs in about five minutes.
The LED page shows your active wheel, its live preview, the active profile and a brightness slider. One button matters: Edit →.
Click + New wheel. The wizard asks for a form factor (LED bar, side pods, mini-dash, or free-form DIY), your LED count, optionally the car you're racing, and a starter preset filtered for that shape. Skip anything you're unsure about.
Presets are curated stacks — Rev strip, Race, Pod alerts, Endurance, Hotlap delta… One click applies the whole stack; everything stays editable afterwards.
Open Test mode and drag the RPM slider, toggle flags, trigger the spotter. Your hardware (or the virtual preview) reacts instantly.
Launch iRacing or Assetto Corsa. The same profile now runs on live telemetry — and if you linked it to a car, it activates by itself.
Nine effect types. All of them share the same basics; the table gives the tour, the blocks below give every setting.
| Effect | Reacts to | Typical use |
|---|---|---|
| Shift lights | RPM | The rev bar — fill by regime, blink at the limiter |
| Flags | Race flags | Yellow / blue / white / checkered |
| Alert | TC · ABS · pit limiter · DRS · P2P · engine warning · personal best | Binary alerts on pods |
| Low fuel | Fuel level | Warning under a threshold |
| Idle | Being off track | Soft breathing glow in the garage |
| Delta | Delta vs best lap | Green ahead / red behind |
| Pit window | Fuel math | “Box soon” indicator |
| Proximity | Cars alongside | Spotter — left/right warning |
| Race start | Start sequence | Ready / set / go |
Up to four independent rules — yellow, blue, white, checkered — each with its own color and static/blink mode. Defaults: yellow blinks, blue and white are steady, checkered blinks.
One effect, one source, picked from a dropdown:
| Source | Lights when |
|---|---|
TC active | Traction control is intervening |
ABS active | ABS is intervening |
Pit limiter | The pit limiter is on |
Personal best | You just set your best lap (short celebratory flash) |
Engine warning | Any engine alarm — water/oil temperature, oil or fuel pressure |
DRS available | You may open DRS |
DRS active | DRS is open |
P2P active | Push-to-pass is firing |
Default zones adapt to the source — TC lands on the left pod, ABS on the right, the rest on the full bar. All editable.
Lights when fuel drops to or below a threshold in liters (default 10 L). Liters rather than percent because Assetto Corsa doesn't expose tank capacity.
The only effect that renders off track. Static, or Breathe — a slow sinusoidal fade (default 0.25 Hz) so the wheel feels alive in the menus.
One color when you're ahead of your best lap, another when behind, and a dead zone in seconds (default 0.05 s) where it stays dark — on pace means no noise. Transparent until a reference lap exists.
Lights when the fuel you have covers fewer laps than what remains plus a safety margin in laps (default 2). Stays transparent while consumption or remaining laps are still unknown.
A car on your left lights the left half of the zone; on your right, the right half; boxed in, both. Two cars on the same side escalate the blink to twice the frequency.
Three phase colors — ready / set / go — driven by the start-light sequence (iRacing). Transparent outside the start.
A built-in telemetry simulator, so you can exercise every effect with no sim running: Engine (RPM slider), Flags, Aids (TC, ABS, pit limiter, DRS, P2P, engine warning), Fuel, Delta, Proximity, Track state. It drives the preview and the hardware alike, and switches off when you leave the page.
When the sim's per-car thresholds don't match how you drive, calibrate manually — no numbers to guess:
Hold the engine at the regime where the bar should start filling, hit Capture — the live RPM is frozen into the setting.
Same at the regime where the bar should be full.
Same at the blink point. Done — the shift effect switches to your manual thresholds.